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When most people think of modern carrier based attack
aircraft they usually think of the versatile F/A-18, the BAe Sea Harrier,
or the new Rafale M (my apologies in advance if I forgot anyone's
favorite). But one that is often overlooked is the Dassault Super
Etendard....
The predecessor of the Super Etendard, the
Etendard IV, resulted from the French government request for proposals for
a light interceptor following the Korean War. These requirements soon
evolved to include an additional role as a light bomber. In response
Dassault-Breguet developed the Etendard IV/M (Marine), which was to be the
manufacturer's first naval aircraft, with the prototype aircraft first
flying in 1956 wearing the triangular flag insignia alluding to the
meaning of the aircraft name in French: Standard. The Aéronavale Francaise
(French Navy) acquired 69 Etendard IV/M aircraft as well as 21 of the IV/P
(Photo reconnaissance) models - some of which still remain in service to
this day.
The Super Etendard - which
first flew in 1974 and entered service in 1978 - is a significantly
updated version of the Etendard IV sporting an advanced weapons system and
a modern navigation and combat management suite. About 50
of the 71 original aircraft serving in the 11F, 14F and 17F Flotilles
(squadrons) of the Aéronavale Francaise were improved
in order to carry the nuclear missile ASMP. This modernized version, with
updated avionics and new Anémone radar, flew in October 1990. A second modernization program of
54 Super Etendard (called "Super Etendard Modernisé" or "SEM") began in
1992 and will allow them to serve in the 11F and 17F Flotilles up to
2008.
Flown by Argentinean
pilots, the Super Etendard, paired with the lethal AM39 Exocet missile,
proved its deadly worth during the Falklands war with Britain in
1982. Unlike the shadowy form
of the Daggers and Skyhawks seen in newsreels the world over as they swept
at low level across the islands (invariably with Sea Harriers in close
pursuit), the Super Etendard launched their missiles from beyond visual
range and turned home not knowing the outcome until watching the TV news
later that evening. As such,
this particular aircraft holds especially bitter memories with many UK
servicemen whose colleagues were sadly lost with the sinking of ships such
as HMS Sheffield and Atlantic Conveyer.
In similar fashion the Super
Etendard/Exocet combination was used by the Iraqi Air Force during the
Iran-Iraq war of the mid-1980s in an attempt to disrupt the Iranian
economy (not to mention that part of the world's ecology) by sinking oil
tankers. In Aéronavale Francaise service the Super Etendard has seen
action over Africa, the Gulf, Lebanon, Yugoslavia, and Kosovo. Nowadays,
the Super Etendard is the main attack force aboard the French carrier
"Charles de Gaulle".
Romain Lucas has released
a new FS2002 version of this aircraft featuring three visual
configurations, three texture sets, a virtual cockpit, and an instrument
panel including new instruments by himself, his brother Laurent, and Eric
Marciano.
This Gmax designed aircraft
has faithfully captured the smooth and unique lines of the Super Etendard,
especially the characteristic droop of the nose section. It is extensively
animated. The usual
items are present: all control surfaces, gear and gear doors, and air
brakes. Romain Lucas has gone the extra steps to include working auxiliary
intake doors, arrestor hook, spoilers that deploy depending on the amount
of roll, opening canopy, steerable and compressible nose gear, folding
wings, and a complete 3D cockpit.
Romain has even put himself in the cockpit this
time.
Romain has also modeled
the slat and flap movement realistically. There are only two positions:
half slats, and full slats with full flaps. To take off from a runway,
Aéronavale pilots typically extend only the slats and to take off from a
carrier, they use full slats with full flaps. There is no partial
extension to either. When the trailing edge flaps are extended, the rear
part of the elevator lifts. This is by design to "ward off" the pitch down
moment created by the big flaps.
Three visual models are
included each with a unique texture set. These consist of one with the
original 600-litre external fuel tanks in Argentina Armada colors, one
with the larger 1100-litre external tanks in the current two-tone gray
camouflage worn by the Aéronavale Francaise, and a clean configuration in
the original Aéronavale blue-gray color. Small differences among the three
versions in the shapes of antennas have also been
included.

The flight dynamics are very realistic and getting
them that way required research beyond just reading Jane’s. Romain lives in Brest, France, the
largest French military harbor on the French Atlantic coast and very near
Landivisiau, the largest Base AéroNavale (BAN) in France. During
development Romain was able to discuss in detail the flight dynamics of
the Super Etendard with pilots from Flotille 11F at Landivisiau. According
to Romain, "You may have read that the Super Etendard could reach Mach 1.3
but I've been told by pilots its max speed is only Mach 0.98 in normal
conditions."
The aircraft is a joy to
fly; very realistic with careful trim required throughout the flight
envelope. Romain told me, "You have to play with the trim all the time but
it's the same in the real aircraft." All three aircraft versions share a
common flight dynamics file with the differences between them being
accomplished by adjusting the fuel capacity under aircraft settings. With very responsive ground
steering and brakes, the aircraft is as easy to maneuver along taxiways as
it is in the air.


The updated SEM "standard
4" instrument panel background was made from photos of the real thing.
Romain, with assistance from his brother Laurent, has made several new
instruments specific to this aircraft. The radar and HUD are by Eric
Marciano. Starting with the latest version of his popular Mirage 4000
radar/HUD, Eric has updated it specifically for this instrument
panel. After installation
you'll find GIF images explaining all the details of the instrument panel
and radar system. Commit these to memory and you can't go wrong. Additional documentation is
provided in the on-screen checklist and reference information
pages.

The virtual cockpit is
very complete with all of the important gauges being functional including
the HUD. This makes intercepts of AI aircraft even easier and more
realistic. Carrier landings are easier from this view as well. The control
stick, rudders, and many of the cockpit levers move as the various
external components move. Again the textures are based on photographs of
the real aircraft.

No sounds files are
provided so you have a couple of options. By default the aircraft will use
the Lear45 files for a nice civilian-style jet sound. As a better and
actually pretty accurate option you can use the sound files from Kirk
Olsson's Mirage F1CR (F1V2.ZIP) released last year. The Super Etendard
uses the SNECMA Atar 8K50 engine. This is the same basic Atar 9K50 engine
used in the Mirage F1 and Mirage 50 but without the
afterburner.

This aircraft looks great but to truly experience
it you have to fly it. So
come along for a carrier launch from the French carrier Charles de
Gaulle (R91), a little navigation exercise to Landivisiau BAN, and
back again for a carrier trap.
Hopefully along the way you’ll get an understanding of most of the
bells and whistles in the cockpit.
The default FS2002 scenery leaves a little to be desired
when it comes to military facilities. Obviously our starting point, R91,
is not among the carriers included with FS2002 so we'll use the add-on
scenery by Joël Maillot. After installation you'll find the ship steaming
northward in the Mer d'Iroise off the coast of France. Our destination
will be BAN Landivisiau (LFRJ) northeast of Brest. The Landivisiau
navigation aids included with FS2002 only provide DME (NAV set to 115.15)
with the radio suite on this aircraft so I've installed the add-on scenery
by Sonny to also give us some directional clues. Tune the NAV on the small
glass screen to the left of the radar to 110.50 to pick up the VOR signal
from Landivisiau after we are airborne. Dial in some weather to keep it
interesting: scattered clouds and visibility at 20 miles or less. Leave
the precipitation alone but put in a 30kt headwind blowing from due north
to simulate the carrier cruising along pointed into the wind.
You'll be hard pressed to successfully launch from the
carrier unless you have the ArrestorCables program by Richard Hogen
installed. It's not readily available anymore as freeware but is part of a
Flight Deck III package from Abacus. As an option you might be able to
make the launch by positioning yourself at the very end of the deck and
use the full length to blast your way into the sky or sea (whichever comes
first). Another option is to skip the launch portion and just slew out a
couple of miles to the north with a couple thousand feet altitude. But
lets assume you've been interested in naval aviation for a while and do
have the software installed. When selecting the catapult to launch from I
prefer the port side (Babord Catapulte) on this ship because I always seem
to crash into the building when I do a spot view from the front (Avant
Catapulte). Extend the slats and flaps to full extended position [F8]. You
can tell that they are fully extended by looking at the three white
triangular indicators on the gauge to the bottom left of the panel. Extend
them and retract them until you understand how the gauge works. Tap the
Num-1 key a few times for some "up" trim. The trim value is displayed on
the bottom of the glass radio gauge to the left of the radar.
Turn on all the lights so the rescue helicopter
can find you if something goes wrong and you end up swimming. Just a quick note about the four
light switches on the left half of the panel. Going from left to right, the
first turns on the navigation lights, the next one turns on the (cool
looking) blue wingtip formation lights, the next turns on the dorsal
beacon, and the fourth turns on the panel/cockpit lights. The white light on the underside
is normally used by the pilot to communicate with other pilots during
radio silence but just comes on solid in this simulation. Just to get acquainted with
the switches, turn off the blue wingtip lights since we’ll be flying solo
on this one.
With ArrestorCables
running set the parking brakes and hit Shift-F9 to arm the
catapult.
So that we are headed in
the right direction after launch (up) pull back on the control stick a
little. Advance the throttle
to full, listen to the engine whine for a couple of seconds (it needs to
be at 95% rpm for ArrestorCables to launch us), and hit the period [.] key
to disengage the brakes.
Whoosh! We’re off. Raise the gear. Watch for the single red light on
the gear status gauge to come on.
Then the three greens lights will turn off and then the red light
will turn off. When the gear
is up there are no lights.
Retract the flaps [F6].
Watch the rear two white triangles go away. Retract the slats [F5]. Watch the single remaining
triangle go away. With a
20-degree angle of climb you’re probably climbing through 3000 feet and
300kts at this point.
Ease off the
throttle. Level off somewhere
below 10,000 feet and slow to 250.
We’ve got a ways to go so call up the ATC. Contact Iroise and ask for
clearance through the Bravo airspace. While we cruise here for a few
minutes adjust the trim until you see the green circle on the
angle-of-attack indicator to the left of the HUD.
Let’s take this
opportunity to use the autopilot.
Below the cowling on the left side of the panel you’ll find three
buttons: PA, ALT, and AM.
The way
this autopilot works is to fly to the desired airspeed, altitude or
heading and then push the appropriate button. The AM button locks
(or captures) the current airspeed. The ALT button locks in the
current altitude. And the PA button locks the current
heading. In the AP ALT mode
the aircraft oscillates around the locked altitude. The P-> and C-> indicate
whether you are above or below this locked altitude. According to Romain
it is really quite useless; in the real aircraft the pilots use it to
help the AP to reaching the altitude by using it as a guide for trimming
up or down.
In a moment the needle on
the navigation gauge will wake up and the distance will show about 28
miles. Turn so the
needle is straight up. We’ll
get on the radio in a moment to let Landivisiau know we’re coming but
first let’s see if there are any other aircraft out there
today.
Eric Marciano’s (I know,
proper French nouns aren’t supposed to be possessive) latest radar gauge
now includes keyboard controls and the default mode is off. Use the [*] and [/] keys on the
Numpad to cycle among the modes.
Use the [+] and [-] keys to cycle through the ranges. Adjust it to the forward arc mode
(looks like a windshield wiper) and a range of 40 miles and make sure we
have clear skies.
When the needle is almost
pointing to the right make a right turn to 090. Can I do that with the PA button
on? Sure. The autopilot just locks in this
new heading when you level out.
Select airport in ATC, contact Landivisaiau (Landi) tower, and
request a full stop landing.
After those tasks are complete you can relax for a few
moments.
Depending
on the weather you set up, at about 17 miles out you’ll see a population
area to the right. That is
Brest. Wave to Romain Lucas,
he lives down there. The
airport just beyond that is Brest-Guipavas Aerodrome (LFRB), not our
destination. Once Guipavas is
to your right another runway off in the distance will appear. That’s where we’re headed, about
12 miles away now.
Turn off all three
autopilot buttons. Reduce
speed to below 200kts and start descending to below 3000 ft. The altitude of the BAN is 350
ft. Use the air brakes if you
need to. If you use them an
orange light will illuminate on the left side of the panel. Use that light as a reminder to
retract them. At about 180kts
extend the slats [F7]. Watch
for the white triangle on the gauge.
Adjust the throttle as needed to keep that speed. Landivisaiau will be to our
right. We’re right where ATC
wanted us. Watch the
needle. When it is pointing
to the right lower the gear.
Watch for the single red light to go on followed by three greens
that will remain on. Then the
red light will go off when the gears doors are in
position.
We’re going to do this
Navy style and make a very short final. Extend the flaps -- three
triangles will show. Start
your turn. The needle will
continue to point at the end of the runway so just watch your speed,
altitude, and that needle. At
just under 1000 ft the needle will probably go to sleep but by then you
should have the runway in sight.
As you approach the
threshold you’ll see some black area at the end of the runway. Those are cables. Go past them. As you exit the runway retract the
flaps and slats [F5], fold the wings if you like and open the canopy to
get a cool breeze.
OK, break’s over. We’re ready to head back to the
carrier. Call up the tower
and request taxi to takeoff with a westbound departure. You’ll be told to taxi to runway
26. As you head over there
set the NAV frequency to 114.25.
Once we get airborne that will pick up the signal from the carrier
so it won’t be quite so difficult to find. Also make sure the wingtips and
canopy have been lowered in case you raised them earlier. The result will be less drag and
more lift. Plus it won’t be
quite so noisy and the ground crew will appreciate not having to reinstall
the canopy. Since we’re
taking off from a nice long concrete runway set the slats to half extended
[F7 once]. Give it a little
“up” trim [Num-1] for good measure.
When in position holding short call up the tower and tell them
you’re ready to go. Once you
get the go-ahead, acknowledge and turn off the ATC window [~]. Taxi onto runway 26, get lined up
and push the throttle forward to begin the takeoff run. At about 140kts, pull back a
little on the stick. You
should be airborne by 150 to 160 – less than half way down the
runway. Get the gear
retracted before 200kts, about even with the tower.
As soon
as we retract the landing gear we’ll get on the radio to ATC again and
contact Brest-Guipavas Aerodrome (LFRB) to request a touch and go just for
fun – it’s on the way. Keep
the slats extended and the speed under 200 or we’ll be there before they
have time to give us the go-ahead, it’s only about 12nm away. Depending on how busy the
radio chatter is we may have to abort because we can’t get permission for
the touch and go in time.
While working the radio turn left to about 240. You’ll see the airport come into
view. The specs say we can
land at 126kts so shoot for that.
The runway heading is 260.
Don’t break the airplane here (remember to lower the gear) because
we’ve still got a ways to go.
As you climb out from
Guipavas clean up the aircraft.
The DME for the carrier will indicate about 16 miles at a heading
of 230. Continue on a heading
of 260. Since we’re heading
west we’ll let that needle swing all the way to the left before we make
our turn south. If it makes
you feel better to have the direction ring oriented correctly you can
adjust it with the small knob to the right. Let’s keep the speed at 200 and
the altitude at 5000. You can
use the autopilot described earlier to hold that for you but we’ll be
turning in just a moment so you might want to fly this one
manually.
When the needle is
pointing directly left look out the left side and you’ll see the
carrier. It’s about nine
miles away. Begin a nice
gentle turn. Speed should be
about 200kts. Throttle back
and trade altitude at a rate of about 1500 fps to keep the speed around
200kts. If you can’t see the
carrier come into view don’t worry about it. As long as that needle is to the
left of center you haven’t missed it. We’re going to fly over the
carrier once before turning to final so keep the speed up and the altitude
above 3000. Once we pass
overhead the needle will swing to the bottom. We’re going to fly over to that
piece of land up ahead and begin our turn back. Once you come out of the turn
you’ll probably be about 10 miles out. Since this is an angle deck turn
so the needle is a little to the right of center. The angle deck is at a heading of
360.
The environmentalists
won’t like this but reduce the amount of fuel you have onboard. I dump the external tanks if they
are being carried and reduce the onboard fuel to 50% both
sides.
As we approach the
carrier make a quick glance at the navigation instrument in the top right
of the panel. Notice the
distance counter going down.
At about 8 miles out extend the slats and pull back the throttle as
necessary to get the speed down below 180kts. If you have to use the air brakes
do so but only for very short periods – retract well before you reach the
target speed or you’ll fall right through it. If that happens you may be able to
make it up by lowering the nose if you have some spare altitude. If not, apply some throttle but
not too much or you’ll find yourself going back and forth between power
up, power back, brakes out, brakes in, and so on. If it gets ridiculous, call it off
and go around.
By the time I'm six miles out I have the
slats and flaps fully extended. Then by five miles out I drop the hook and
lower the gear so I can get the speed set. As you drop the hook you'll see
one additional white triangle appear on that now familiar gauge. Make a
quick glance to verify that there are three greens on the gear position.
You should have a 30kt headwind from earlier so we'll shoot for the 126kt
approach speed. I'm used to the faster approach speeds of the Mirage (not
on a carrier) with no slowing down until the tires chirp so I tend to come
in a little faster but not much. I just feel better having some of the
speed already applied in case I have to bolter and go around.
At the base of the HUD is the radar altitude (RA)
and ground speed (GS).
At this altitude they are both pretty true. So use that information. If the center HUD scale is in the
way you can turn it off. See
the panel instructions GIF file for the switch that does that. If you want a completely clear
view, Shift-2 will turn the HUD off completely. The distance to the carrier is on
the navigation gauge just a couple of inches to the right and
down.
Final seconds. It gets a little hairy here
but after a few misses and crashes into the back of the ship you'll get
the hang of where you need to be by looking at the carrier landing aid and
flying the aircraft so the panel and windscreen are positioned where they
need to be against the scenery. Make very gentle adjustments to the
control stick to keep things lined up. Do not try to watch it hit the
wires. That's what Instant Replay is for. Just hit the deck where the
wires should be and if you did it right you'll stop before you roll off
the end. If you bounce you'll probably pass right over the wires. If you
feel yourself still moving slam the throttle forward and pull back on the
stick - you missed the wires. Go around and try it again.
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| MODEL |
98/100 |
| PAINT |
95/100 |
| AIR |
94/100 |
| ANIMATIONS |
95/100 |
| PANEL |
95/100 |
| VC |
98/100 |
| SOUND |
N/A |
This is a wonderful aircraft. If you
enjoy attack aircraft and in particular naval attack aircraft you
will not be disappointed with this download. The visual model is awesome, the flight model is realistic
and a joy, the panel is a true delight to view and operate, and with
three different configurations and texture sets you just can't go
wrong. If you haven't already done so add this one to your
inventory. Romain's Mirage 4000 from last year (in combination with
the instrument panel by Eric Marciano) was truly a work of
art.
This newest release truly sets a new
"Standard".
OVERALL 96%
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